Mods
(→Experimental Mods) |
(→Experimental Mods) |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>. | Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>. | ||
+ | |||
== Create your own Mod == | == Create your own Mod == | ||
See the [[Mod Developers Guide]] for details on how to get started making your own mod. | See the [[Mod Developers Guide]] for details on how to get started making your own mod. | ||
− | + | To check if a mod idea is possible to implement, check [[Mod Framework Capabilities]]. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== List of published mods (not exhaustive) == | == List of published mods (not exhaustive) == | ||
− | Please note some mods may have bugs. Contact the mod developer (by [https://discord.gg/hqGkVXagyt Discord], private message or using the [[forum]]) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This | + | Please note some mods may have bugs. Contact the mod developer (by [https://discord.gg/hqGkVXagyt Discord], private message or using the [[forum]]) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This should only happen if a map that is too big (in terms of number of territories or bonuses). |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | === Promoted | + | === [[Mod Categories|Promoted Mods]] === |
− | * [[Buy Neutral]] | + | * [[Buy Neutral]] |
− | * [[Diplomacy]] | + | * [[Diplomacy]] |
− | * [[Gift Armies]] | + | * [[Gift Armies]] |
− | * [[Gift Gold]] | + | * [[Gift Gold]] |
− | * [[Picks Swap]] | + | * [[Picks Swap]] |
− | * [[Randomized Bonuses]] | + | * [[Randomized Bonuses]] |
− | * [[Randomized Wastelands]] | + | * [[Randomized Wastelands]] |
− | === Standard Mods === | + | === [[Mod Categories|Standard Mods]] === |
− | * [[Advanced Diplomacy Mod V4]] | + | * [[Advanced Diplomacy Mod V4]] |
− | * [[Airports]] | + | * [[Airports]] |
− | * [[AI's don't play cards]] | + | * [[AI's don't play cards]] |
− | * [[AIs don't deploy]] | + | * [[AIs don't deploy]] |
− | * [[Buy Cards]] | + | * [[Buy Cards]] |
* [[Commerce Plus]] | * [[Commerce Plus]] | ||
− | * [[Diplomacy 2]] | + | * [[Diplomacy 2]] |
− | * [[Essentials (mod)|Essentials]] | + | * [[Essentials (mod)|Essentials]] |
− | * [[Late Airlifts]] | + | * [[Late Airlifts]] |
* [[Limited Attacks]] | * [[Limited Attacks]] | ||
* [[Limited Multiattacks]] | * [[Limited Multiattacks]] | ||
* [[Meteor Strike]] | * [[Meteor Strike]] | ||
− | * [[Neutral Moves]] | + | * [[Neutral Moves]] |
* [[Safe Start]] | * [[Safe Start]] | ||
* [[Swap Territories]] | * [[Swap Territories]] | ||
* [[Take Turns]] | * [[Take Turns]] | ||
− | === Experimental Mods === | + | === [[Mod Categories|Experimental Mods]] === |
− | * [[(Beta) BetterCities and group chat|<nowiki>[Beta] BetterCities and group chat</nowiki>]] | + | * [[(Beta) BetterCities and group chat|<nowiki>[Beta] BetterCities and group chat</nowiki>]] |
− | * [[(Beta) Factions|<nowiki>[Beta] Factions (V2.3)</nowiki>]] | + | * [[(Beta) Factions|<nowiki>[Beta] Factions (V2.3)</nowiki>]] |
* [[Advanced Card Distribution (CS+)]] | * [[Advanced Card Distribution (CS+)]] | ||
− | * [[ | + | * [[AI Central]] |
− | * [[ | + | * [[Allow Guard to be Killed]] |
* [[Army Caches]] | * [[Army Caches]] | ||
* [[Army Recruiter]] | * [[Army Recruiter]] | ||
* [[Artillery Strike]] | * [[Artillery Strike]] | ||
* [[Better don't fail an attack]] | * [[Better don't fail an attack]] | ||
− | * [[Bomb Card+]] | + | * [[Bomb Card+]] |
− | * [[Bonus Airlift]] | + | * [[Bonus Airlift]] |
− | * [[BonusValue QuickOverrider]] | + | * [[BonusValue QuickOverrider]] |
* [[Capitalist]] | * [[Capitalist]] | ||
* [[Capture The Flag]] | * [[Capture The Flag]] | ||
Line 90: | Line 58: | ||
* [[CivLight]] | * [[CivLight]] | ||
* [[Clock (mod)|Clock]] | * [[Clock (mod)|Clock]] | ||
+ | * [[Combo Income]] | ||
* [[Connected Commanders]] | * [[Connected Commanders]] | ||
* [[Connected Territories]] | * [[Connected Territories]] | ||
* [[ConstructionWorker Unit]] | * [[ConstructionWorker Unit]] | ||
* [[Custom Card Package]] | * [[Custom Card Package]] | ||
− | |||
* [[Decoy Card]] | * [[Decoy Card]] | ||
* [[Deployment Limit]] | * [[Deployment Limit]] | ||
Line 100: | Line 68: | ||
* [[Don't lose a territory]] | * [[Don't lose a territory]] | ||
* [[Dragons]] | * [[Dragons]] | ||
− | |||
* [[Dreadful Hypothermia 4]] | * [[Dreadful Hypothermia 4]] | ||
* [[Dynamic Bonuses]] | * [[Dynamic Bonuses]] | ||
* [[Encirclement]] | * [[Encirclement]] | ||
* [[Expansion+]] | * [[Expansion+]] | ||
− | * [[Extended Randomized Bonuses]] | + | * [[Extended Randomized Bonuses]] |
* [[Extended Winning Conditions]] | * [[Extended Winning Conditions]] | ||
− | * [[Force Vote to End]] | + | * [[Force Vote to End]] |
+ | * [[Forced LD Card]] | ||
* [[Fort Tactics (mod)|Fort Tactics]] | * [[Fort Tactics (mod)|Fort Tactics]] | ||
* [[Forts]] | * [[Forts]] | ||
* [[FreeExpansion]] | * [[FreeExpansion]] | ||
− | * [[Gift Armies 2]] | + | * [[Gift Armies 2]] |
− | * [[Gift Gold Ultra 2]] | + | * [[Gift Gold Ultra 2]] |
* [[Gold Reserves]] | * [[Gold Reserves]] | ||
* [[Goldmines (Commerce+)]] | * [[Goldmines (Commerce+)]] | ||
* [[Highest Income Disadvantage]] | * [[Highest Income Disadvantage]] | ||
* [[Hospitals (mod)|Hospitals]] | * [[Hospitals (mod)|Hospitals]] | ||
− | + | * [[Hybrid Distribution]] | |
− | * [[Hybrid Distribution]] | + | * [[Hybrid Distribution 2]] |
− | * [[Hybrid Distribution 2]] | + | |
* [[I.S. Agencies]] | * [[I.S. Agencies]] | ||
* [[I.S. Character Pack ( Antiquity )]] | * [[I.S. Character Pack ( Antiquity )]] | ||
Line 129: | Line 96: | ||
* [[Informations for spectators]] | * [[Informations for spectators]] | ||
* [[INSS Bonuses]] | * [[INSS Bonuses]] | ||
− | * [[Late Gifts]] | + | * [[King of the Hill]] |
− | * [[Late Wastelands]] | + | * [[Late Gifts]] |
− | * [[Local Deployment Helper (V2)]] | + | * [[Late Wastelands]] |
− | + | * [[Local Deployment Helper (V2)]] | |
* [[Lotto Mod - Instant Random Winner|Lotto Mod -> Instant Random Winner]] | * [[Lotto Mod - Instant Random Winner|Lotto Mod -> Instant Random Winner]] | ||
− | |||
* [[Medics]] | * [[Medics]] | ||
* [[Meteor Strike 2]] | * [[Meteor Strike 2]] | ||
* [[Mighty Commanders]] | * [[Mighty Commanders]] | ||
− | * [[More_Distributions]] | + | * [[More_Distributions]] |
* [[No income for odd/even number of territories]] | * [[No income for odd/even number of territories]] | ||
* [[No Wrapped Attacks]] | * [[No Wrapped Attacks]] | ||
* [[One Way Connections]] | * [[One Way Connections]] | ||
− | * [[Order Notes]] | + | * [[Order Notes]] |
* [[Orders Cost Income]] | * [[Orders Cost Income]] | ||
* [[Player Manager]] | * [[Player Manager]] | ||
Line 148: | Line 114: | ||
* [[Press This Button]] | * [[Press This Button]] | ||
* [[Priests]] | * [[Priests]] | ||
− | * [[Private Notes (mod)|Private Notes | + | * [[Private Notes (mod)|Private Notes]] |
− | + | * [[Random Starting Cities]] | |
− | * [[Random Starting Cities]] | + | |
* [[Randomized Orderlist]] | * [[Randomized Orderlist]] | ||
* [[Read Game Settings]] | * [[Read Game Settings]] | ||
Line 156: | Line 121: | ||
* [[Reversed Bonus Armies Per Territory]] | * [[Reversed Bonus Armies Per Territory]] | ||
* [[Runtime Wastelands]] | * [[Runtime Wastelands]] | ||
− | * [[Spawnbarriers]] | + | * [[Spawnbarriers]] |
* [[Special units are Medics]] | * [[Special units are Medics]] | ||
* [[Spectator Mode]] | * [[Spectator Mode]] | ||
* [[Stack Limit]] | * [[Stack Limit]] | ||
− | + | * [[Structures Distribution (CS+)]] | |
− | * [[Structures Distribution (CS+)]] | + | * [[Tanks]] |
− | + | ||
− | + | ||
− | * [[Tanks]] | + | |
* [[TerritoryLimit]] | * [[TerritoryLimit]] | ||
− | + | * [[Transport Only Airlift]] | |
− | * [[Transport Only Airlift]] | + | |
* [[Villages]] | * [[Villages]] | ||
* [[VillagesV2]] | * [[VillagesV2]] | ||
− | |||
* [[Weaken blockades]] | * [[Weaken blockades]] | ||
− | * [[Where Am I?]] | + | * [[Where Am I?]] |
== Restrictions == | == Restrictions == | ||
− | Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. | + | Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games. |
[[Category:Mods]][[Category:Game Settings]] | [[Category:Mods]][[Category:Game Settings]] |
Latest revision as of 10:23, 1 October 2024
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Contents |
[edit] Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
To check if a mod idea is possible to implement, check Mod Framework Capabilities.
[edit] List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This should only happen if a map that is too big (in terms of number of territories or bonuses).
[edit] Promoted Mods
[edit] Standard Mods
- Advanced Diplomacy Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards
- Commerce Plus
- Diplomacy 2
- Essentials
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves
- Safe Start
- Swap Territories
- Take Turns
[edit] Experimental Mods
- [Beta] BetterCities and group chat
- [Beta] Factions (V2.3)
- Advanced Card Distribution (CS+)
- AI Central
- Allow Guard to be Killed
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Clock
- Combo Income
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Force Vote to End
- Forced LD Card
- Fort Tactics
- Forts
- FreeExpansion
- Gift Armies 2
- Gift Gold Ultra 2
- Gold Reserves
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Agencies
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain Types 2
- I.S. Zombie Slot
- Income Threshold
- Informations for spectators
- INSS Bonuses
- King of the Hill
- Late Gifts
- Late Wastelands
- Local Deployment Helper (V2)
- Lotto Mod -> Instant Random Winner
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Order Notes
- Orders Cost Income
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes
- Random Starting Cities
- Randomized Orderlist
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spawnbarriers
- Special units are Medics
- Spectator Mode
- Stack Limit
- Structures Distribution (CS+)
- Tanks
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Weaken blockades
- Where Am I?
[edit] Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.