Mods: Difference between revisions
add Smoke Bomb Card |
add random settings generator, locked down regions, swap territories 2, mystery card, draw resolver |
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Line 69: | Line 69: | ||
* [[Don't lose a territory]] | * [[Don't lose a territory]] | ||
* [[Dragons]] | * [[Dragons]] | ||
* [[Draw Resolver]] | |||
* [[Dreadful Hypothermia 4]] | * [[Dreadful Hypothermia 4]] | ||
* [[Dynamic Bonuses]] | * [[Dynamic Bonuses]] | ||
Line 88: | Line 89: | ||
* [[Highest Income Disadvantage]] | * [[Highest Income Disadvantage]] | ||
* [[Hospitals (mod)|Hospitals]] | * [[Hospitals (mod)|Hospitals]] | ||
* [[Host can Spy on & Eliminate players]] | |||
* [[Hybrid Distribution]] | * [[Hybrid Distribution]] | ||
* [[Hybrid Distribution 2]] | * [[Hybrid Distribution 2]] | ||
Line 103: | Line 105: | ||
* [[Late Wastelands]] | * [[Late Wastelands]] | ||
* [[Local Deployment Helper (V3.0)]] | * [[Local Deployment Helper (V3.0)]] | ||
* [[Locked Down Regions]] | |||
* [[Lotto Mod - Instant Random Winner|Lotto Mod -> Instant Random Winner]] | * [[Lotto Mod - Instant Random Winner|Lotto Mod -> Instant Random Winner]] | ||
* [[Medics]] | * [[Medics]] | ||
Line 108: | Line 111: | ||
* [[Mighty Commanders]] | * [[Mighty Commanders]] | ||
* [[More_Distributions]] | * [[More_Distributions]] | ||
* [[Mystery Card]] | |||
* [[No income for odd/even number of territories]] | * [[No income for odd/even number of territories]] | ||
* [[No Wrapped Attacks]] | * [[No Wrapped Attacks]] | ||
Line 118: | Line 122: | ||
* [[Priests]] | * [[Priests]] | ||
* [[Private Notes (mod)|Private Notes]] | * [[Private Notes (mod)|Private Notes]] | ||
* [[Random settings generator]] | |||
* [[Random Starting Cities]] | * [[Random Starting Cities]] | ||
* [[Randomized Orderlist]] | * [[Randomized Orderlist]] | ||
Line 132: | Line 137: | ||
* [[Stationary commanders]] | * [[Stationary commanders]] | ||
* [[Structures Distribution (CS+)]] | * [[Structures Distribution (CS+)]] | ||
* [[Surveillance Card+]] | |||
* [[Swap Territories 2]] | |||
* [[Tank Card]] | * [[Tank Card]] | ||
* [[Tanks]] | * [[Tanks]] |
Revision as of 12:17, 1 March 2025
Mods are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by members, however you may ask a member to create a game for you.
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled. Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!
Some mods have a menu where users can interact with the mod. To open this menu, from a game go to Game > Mod: <mod name>.
Create your own Mod
See the Mod Developers Guide for details on how to get started making your own mod.
To check if a mod idea is possible to implement, check Mod Framework Capabilities.
List of published mods (not exhaustive)
Please note some mods may have bugs. Contact the mod developer (by Discord, private message or using the forum) to report a bug. Note that if a mod takes more than 10 seconds to run, a crash message will appear. This should only happen if a map that is too big (in terms of number of territories or bonuses).
Promoted Mods
Standard Mods
- Advanced Diplo Mod V4
- Airports
- AI's don't play cards
- AIs don't deploy
- Buy Cards
- Commerce Plus
- Diplomacy 2
- Essentials
- Late Airlifts
- Limited Attacks
- Limited Multiattacks
- Meteor Strike
- Neutral Moves
- Safe Start
- Swap Territories
- Take Turns
Experimental Mods
- [Beta] BetterCities and group Chat
- Advanced Card Distribution (CS+)
- AI Central
- AIs don't attack
- Allow Guard to be Killed
- Army Caches
- Army Recruiter
- Artillery Strike
- Better don't fail an attack
- Bomb Card+
- Bomb Reduces Cities
- Bonus Airlift
- BonusValue QuickOverrider
- Capitalist
- Capture The Flag
- Card Caches
- CivLight
- Clock
- Combo Income
- Connected Commanders
- Connected Territories
- ConstructionWorker Unit
- Custom Card Package
- Decoy Card
- Deployment Limit
- Diplomat
- Don't lose a territory
- Dragons
- Draw Resolver
- Dreadful Hypothermia 4
- Dynamic Bonuses
- Encirclement
- Exclude From Auto Dist
- Expansion+
- Extended Randomized Bonuses
- Extended Winning Conditions
- Factions (V2.3)
- Force Vote to End
- Forced LD Card
- Fort Tactics
- Forts
- FreeExpansion
- Gift Armies 2
- Gift Gold Ultra 3
- Gold Reserves
- Goldmines (Commerce+)
- Highest Income Disadvantage
- Hospitals
- Host can Spy on & Eliminate players
- Hybrid Distribution
- Hybrid Distribution 2
- I.S. Agencies
- I.S. Character Pack ( Antiquity )
- I.S. Character Pack ( Ship Props )
- I.S. City Manager
- I.S. Terrain Types 2
- I.S. Zombie Slot
- Income Threshold
- Informations for spectators
- INSS Bonuses
- King of the Hill
- Late Gifts
- Late Wastelands
- Local Deployment Helper (V3.0)
- Locked Down Regions
- Lotto Mod -> Instant Random Winner
- Medics
- Meteor Strike 2
- Mighty Commanders
- More_Distributions
- Mystery Card
- No income for odd/even number of territories
- No Wrapped Attacks
- One Way Connections
- Orders Cost Income
- Order Notes
- Player Manager
- Portals
- Press This Button
- Priests
- Private Notes
- Random settings generator
- Random Starting Cities
- Randomized Orderlist
- Read Game Settings
- Reverse Income
- Reversed Bonus Armies Per Territory
- Runtime Wastelands
- Spaced Out Starts
- Spawnbarriers
- Smoke Bomb Card
- Special units are Medics
- Spectator Mode
- Stack Limit
- Stationary commanders
- Structures Distribution (CS+)
- Surveillance Card+
- Swap Territories 2
- Tank Card
- Tanks
- Territories without armies become neutral
- TerritoryLimit
- Transport Only Airlift
- Villages
- VillagesV2
- Weaken blockades
- Where Am I?
Restrictions
Single-player modded games are always free for members. Likewise, multi-player games where all players are members are also free. Members can create a modded game for non-members by using the special "Allow non-members to join" check-box on the mods page. Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.